However, I believe this shows a sharp difference between TIC-80 and PICO-8 Whereas with bunnymark testing program (it's almost the same as this) frames decrease incrementally, in this program, once the explosions hit a certain number we get down to like 10 frames
Regardless, no offense on your part, very cool program.
Why thank you. Yes, I agree, there must be some timing factor going on here in PICO-8 because there's very minimal (if any) slowdown until the explosions get higher.
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Very cool
However, I believe this shows a sharp difference between TIC-80 and PICO-8
Whereas with bunnymark testing program (it's almost the same as this) frames decrease incrementally, in this program, once the explosions hit a certain number we get down to like 10 frames
Regardless, no offense on your part, very cool program.
Why thank you. Yes, I agree, there must be some timing factor going on here in PICO-8 because there's very minimal (if any) slowdown until the explosions get higher.
Awesome, can we see the code please?
Please, share the logic! :-)
It's relatively easy
just make some sprites
and make a list to hold explosions
each object in the list is a nummber and a position list
and then just increment each (and randomize positions)
but heck am I talking about I haven't even released any TIC-80/PICO-8 games