It's fireworks night !!
PICO-8 Explosion Demo » Devlog
The more I play with PICO-8, the more I love it !
Trying to find a clean way to initiate a sequence of some sort (eg explosions like this), and get them to run independently.
One trick is to create a local table with an "update" and "draw" function. Then have an array that stores the active tables, and calls "update/draw" on them. Once the sequence (aka explosion) is complete, it removes itself from the array ... del(explosions, self).
Good times! Watch out though. I spotted something cool I can also do using PAL statement!
PICO-8 Explosion Demo
Having fun with PICO-8 !
Status | Released |
Category | Assets |
Author | Wide Arch Shark |
Genre | Simulation |
Tags | 8-Bit, Low-poly, PICO-8, Pixel Art, Retro, Sprites |
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